Augmented reality and virtual reality (commonly abbreviated as AR and VR respectively) are reality technologies that either enhance or replace a real-life environment with a simulated one. AR enhances your surroundings by adding digital elements to a live view, usually by using the camera on a smartphone. VR is a completely captivating experience that replaces a real-life environment with a simulated one. This article presents the connection between the reconstruction of medieval architecture and the further improvement of ways to use it effectively, the proper use of architectural monuments to improve travel opportunities is an important challenge. Particular attention is paid to the sustainability of old cities, preserving the buffer zone of architectural monuments, development can improve the tourism industry and convey new opportunities. The first was the creation of a highly appealing visualization system that allows a virtual visit to Aksaray (Amir Timur Palace in Shakhrisabz, Uzbekistan). The second is the possibility of using this technology for a virtual exploration of Aksaray, from a technical and architectural point of view.
Keywords
Augmented Reality (AR)3D Reality- Based ModellingTourism IndustryCultural HeritageAksaray.
References
G. Pugachenkova and L. Rempel, “Outstanding Monuments of Architecture of Uzbekistan,” Tashkent: Gosizhudlit, 1958.
L. Calori, C. Camporesi, S. Pescarin, and A. Guidazzoli, “Open heritage: an integrated approach to web 3D publication of virtual landscapes,” in 3D-ARCH 2005: Virtual Reconstruction and Visualization of Complex Architectures, 2005, pp. 1-5.
M. Forte, S. Pescarin, and L. Pujol Tost, “VR applications, new devices and museums: visitor’s feedback and learning: a preliminary report,” in 7th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST, 2006.
M. Forte and N. Danelon, “Regium@Lepidi 2200 Project,” Archeomatica, vol. 6(1), pp. 42-48, 2015.
M. Navvab, F. Bisegna, and F. Gugliermetti, “Experiencing the tangible past through virtual reconstruction: cultural heritage of buildings and their environmental boundaries,” Archeomatica, vol. 4(3), pp. 36-41, 2013.
S. Pescarin, A. Pagano, M. Wallergard, W. Hupperetz, and C. Ray, “Evaluating virtual museums: archeovirtual case study,” in 40th Conference on Computer Applications and Quantitative Methods in Archaeology, 2012.
C. Achille, F. Fassi, and L. Fregonese, “4 year history: from 2D to BIM for CH,” in 18th International Conference on Virtual Systems and Multimedia, 2012, pp. 377-382.
G. Clavijo, “Diary of a trip to Samarkand to the court of Timur (1403-1406),” 1970.
H. Sultonov, G. Dresvyanskaya, S. Lunin, and Z. Usmanova, “Shakhrisabz Part II,” Tashkent University, 1993, and K. Abdurashidov, F. Kabulov, B. Rakhmanov, “Engineering problems of architectural monuments,” Tashkent Science, 2011.
T. Jung, N. Chung, and M. Leue, “The determinants of recommendations to use augmented reality technologies: the case of a Korean theme park,” Tourism Management, vol. 49, pp. 75-86, 2015.